Roguelike games are a venerable genre of computer games that have entertained hackers for roughly 30 years, and had a major influence on gaming classics like Diablo and Torchlight. Roguelikes followed a somewhat unique evolutionary path in the world of computer games. Unlike commercial games that strive to be unique in a very large ocean of predatory competitors, roguelikes are more a labour of love. Each new generation was based on the games that came before, adding a handful (or more) of features that the author felt was missing from the generation before. This layering of new features is much like the way ancient cities such as Rome have built upon themselves, century after century. In a way, playing these earlier games is like an archaeological dig, giving us a peek at the evolution of the genre.
It was in this spirit that I sought to compile Moria, one of the most popular games that made up the second generation of roguelikes.