By Alex W
Day 1 started off bright and early at Kwartzlab, coinciding with the first day of February’s Global Synchronous Hackathon. We had four development goals for the day:
- Develop a random level generator (Ryan)
- Write a 3D engine capable of displaying the random level (Alex)
- Flesh out the design doc more (Both)
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Tags: games, programming
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By Alex W » 3 Comments
As a learning exercise, we (@malexw and @ryanfox) have decided to take our 5 day reading week + 4 days of weekends and write a computer game. For me, writing a game is an itch I’ve wanted to scratch for a while. I’ve come close, most recently writing a quick but incomplete OpenGL game at a Hackathon last month with some software engineering students, but I’ve never completed a game that I would be willing to release.
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Tags: games, programming
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By Alex W » 2 Comments
Roguelike games are a venerable genre of computer games that have entertained hackers for roughly 30 years, and had a major influence on gaming classics like Diablo and Torchlight. Roguelikes followed a somewhat unique evolutionary path in the world of computer games. Unlike commercial games that strive to be unique in a very large ocean of predatory competitors, roguelikes are more a labour of love. Each new generation was based on the games that came before, adding a handful (or more) of features that the author felt was missing from the generation before. This layering of new features is much like the way ancient cities such as Rome have built upon themselves, century after century. In a way, playing these earlier games is like an archaeological dig, giving us a peek at the evolution of the genre.
It was in this spirit that I sought to compile Moria, one of the most popular games that made up the second generation of roguelikes.
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Tags: games, programming, vintage computing
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