Kwartzlab will be joining the Kitchener-Waterloo Central Art Walk next weekend!
‘Labbers Bernie Rohde and Agnes Niewiadomski will be exhibiting, as
will Cherie Fawcett, our current artist in residence. We’ll also be
hosting three community artists: Ralf Wall, Elizabeth Sylvain and
Come by the lab next Saturday or Sunday to meet these artists and
maybe even buy some of their work. Then walk around the neighbourhood
meeting some of the other fantastic artists in this community.
Photos after the jump.
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Hacky Halloween is back! We’ll be in the Atrium at THEMUSEUM on Saturday October 27th for another day of pumpkin carving and soldering!
Participants are supplied with a free pumpkin to carve, along with a Kwartzlab kick – a programmable electronic kit that you can learn to assemble and solder yourself. The kit is setup to flicker lights just like a candle flame!
Along with the main event, we’ll soon be announcing free workshops happening in early November for Hacky Halloween participants to come into Kwartzlab to hack their kits, brainstorm ideas and more!
Hope to see you there!
Hacky Halloween is open to all ages and is free to attend. THEMUSEUM admission rates still apply to other exhibits.
Yesterday, I ran my first cryptography workshop and keysigning party at kwartzlab (actually, it was my first workshop, period). The turnout was actually a lot better than I was expecting. Unfortunately, I didn’t think to take pictures.
This post is mainly about my observations on how I’d do things differently if I were to run one again (and I probably will) as well as some reference notes for the people who attended.
At Tuesday Open Night tonight, we’ll have our first regular monthly talk.
Tonight’s talk will be by new member, Alex Mackinnon. Alex says:
…It’s about Arduino, Parallax’s sonic pinger and using the two to collect data and draw map of clear paths in front of the sensor head.
If you’ve ever dreamed about sonar-sensing bat robots or just want to see some cool tech and ask an expert about how it works, join us at TON tonight!
Curious about the world of needle craft? Come participate in a one-night-only embroidery workshop! As kwartzlab’s current artist-in-residence, I will teach you the basics of hand embroidery. No prior experience required!
ADDED WORKSHOP BONUS: make your own reusable heat transfer patterns using a Silhouette SD machine (its like a Cricut, but way better!). Choose from an existing library of designs, create your own with the Studio software, or bring an existing .dxf file (all objects need to be ungrouped before saving as .dxf)!
By Ben Brown
Headshots from the Heart is an online marathon where a team of four players will play through as much of Borderlands as they can in a twenty-four hour period and encourage viewers to donate to Child’s Play, a charity which provides toys and video games to children’s hospitals worldwide.
There are many marathons online which contribute to causes like this one, but what makes Headshots from the Heart unique is that viewers not only have the option to donate directly, but to pledge an amount of money to be earned by the players each time they defeat a foe with a critical hit, or “Head shot”. This will force us not merely to play for twenty-four hours straight, but to play well, in order to earn your money for charity. Children deserve our best, and we at Headshots from the Heart intend to give it to them.
On top of the gaming itself, there will be live auctions going on throughout the entire event ranging from handmade crafts (check out the Borderlands figures and the kickass Megaman afghan!) to glasses, cases and even VIP tickets to see & greet The Tea Party! All that and more is on the block, so make sure you check out the enormous auction catalog on the Headshots Loot page! There will also be a Livestream of pure headshots action, interviews with players, guests from the video game industry and more!
The Headshots game-a-thon starts 12:30pm on Saturday and wraps Sunday afternoon. Check out Headshots from the Heart website for more info on the event, Child’s Play and how to make a pledge and/or donation.
By Eric Gerlach
Some of out there may be wondering, “Whatever happened during that Ludum Dare weekend last month?” Well the reason you haven’t heard yet is that I’m horrible at writing timely post-mortems, but I’m finally getting around to it. Better late than never, right?
The first thing to mention is that two of us got games finished and submitted to the competition: Jeremy and me. Follow those links to our Ludum Dare pages where you can download and play our games! Darcy, after a false start with a framework that didn’t do what he wanted, got a basic idea up that he demoed at TON a few weeks back, and Alex got a lot of work done on UI for his game engine.
Overall, Ludum Dare 23 was amazing. Over the course of one weekend, over 1400 games were brought into the world that didn’t exist before, and we contributed two of them from KwartzLab. If you want to check out the results from the competition, there’s a top 50 overall list and the list of top 25 from each category. I strongly encourage you to check out the top games. Some of them are really amazing for 48 hours of work.
I think we all had a lot of fun over the 48 hours, even though it was a lot of hard work. Ludum Dare 24 is in August… who’s with me!
By Eric Gerlach
Ludum Dare is a 48-hour solo video game making competition held three times every year. I’ve wanted to participate ever since Ludum Dare 2 or 3, and I’ve followed it with interest for a long time. This month is the 10th Anniversary of Ludum Dare, and I couldn’t pass up the opportunity to finally throw my hat in the ring. Alex and Darcy have decided to join me.
You can too! If you’re of the video-game making persuasion (or if like me you’re of the wannabe-video-game making persuasion) you can come and join us and take on the Ludum Dare. We’ll be working away at KwartzLab, where there will be others like you making games, which should make for a good time. The competition is:
April 20th @ 8 PM (theme announced at 9) until April 22nd at 9PM.
If you’re interested in joining us, you can register here. There’s a very limited number of spaces at the lab, as we want everyone to feel comfortable and not be crowded. By signing up you’ll also get a spot at Warmup Weekend (the 14th and 15th) reserved for you, where you can practice with your tools before the competition weekend.
Some food and energy drinks will be provided to the developers thanks to our initial two sponsors, CCJ Clearline and TribeHR. If you’re interested in buying some crazy game devs some pizza, chinese food, or energy drinks, hop over to the registration page and sign up as a sponsor! We don’t ask for much, and we’ll link to you!
Finally, if you’re not interested in making a game, but you want to watch, we’ll have the KwartzLab stream on all weekend and we’ll be in the #kwartzlab IRC channel on freenode. We might also take some time on Sunday night to demo the games, if you want to come out and see them.
It’ll be a crazy 48-hours, and thanks to KwartzLab for making it happen!