By Eric Gerlach
Some of out there may be wondering, “Whatever happened during that Ludum Dare weekend last month?” Well the reason you haven’t heard yet is that I’m horrible at writing timely post-mortems, but I’m finally getting around to it. Better late than never, right?
The first thing to mention is that two of us got games finished and submitted to the competition: Jeremy and me. Follow those links to our Ludum Dare pages where you can download and play our games! Darcy, after a false start with a framework that didn’t do what he wanted, got a basic idea up that he demoed at TON a few weeks back, and Alex got a lot of work done on UI for his game engine.
Overall, Ludum Dare 23 was amazing. Over the course of one weekend, over 1400 games were brought into the world that didn’t exist before, and we contributed two of them from KwartzLab. If you want to check out the results from the competition, there’s a top 50 overall list and the list of top 25 from each category. I strongly encourage you to check out the top games. Some of them are really amazing for 48 hours of work.
I think we all had a lot of fun over the 48 hours, even though it was a lot of hard work. Ludum Dare 24 is in August… who’s with me!