Feb
27
Nine Day Game, Day 8 – mad skillz
By Alex W
We’ve wrapped up our penultimate day on this project. However, there isn’t much time for reflection – in order to have something fun and playable for the final day, we need to push hard on Day 9. The goals for Day 8:
- Finally finish up the in game menu system
- Create the options and home screens
- Add the ability to target locations for spells
- Add some new spells to show off targetting
- Add some different dungeon features, like doors (time permitting)
I am happy to say I finally got around to doing that in-game menu system for item management. That’s been on the to-do list for so long it’s embarassing; but it’s done now, and I can move on to other things. We decided to cancel work on the options and home screens. We’re in a huge time crunch for Day 9, and we’ve decided to switch gears and get back to focusing on building really cool, educational stuff. Windows and screens need not apply!
Ryan had great success in developing new skills and the targeting system on the ASCII side of things. Complementing the spin attack, we now have: precise strike, giant swing, flaming hands, and heal. He also threw together this demo video of the new skills:
I also revised our design doc a bit, to account for the amount of remaining time. I cut out a lot of features that we won’t have time to add. I also added in a bunch of new text to describe in more detail some of the features we have already added. Better late than never, I guess?









This is great! I can’t wait to read tomorrow’s blog post to see how it finishes up! I’m may used to solo development but still, you guys seem to be making amazing progress. Can’t wait to check out the code too.
Maybe if you guys are there on Tuesday, and I don’t forget about the open night or show up late, you could show it to me in person before the talk on Monetizing the Making
Keep up the great work!
Hey Jeff, I’m actually not going to be able to make it out to the talk Tuesday. I am planning on leaving my laptop there running a copy of the game, however. I’ll swing by after my class, probably around 10 PM. We could chat if you’re still there.
It looks like it (open-doors for non-members [me]) only goes until 9pm, so I’ll have to catch up with you another time. I’m off to read that last blog post about the final day of game dev!