By Alex W
Day 2 began around noon at Kwartzlab, on the second day of the Global Synchronous Hackathon. We were feeling ambitious, and laid out another 3 goals for the day:
- Get the random levels rendering in 3D (for reelz this time)
- Add texture support to the engine
- Add combat and inventory systems
In all, we were only able to meet about half of our goals for the day. We did finally get the world showing up in 3D (one of yesterday’s goals), and Ryan added a skeletal combat system.
We did end up trading off some of our development time to add in the “blood splatter” effect seen in the videos. (Can ASCII graphics be rated PG?) Ryan also did some more experimenting with the libtcod libraries we’re using and came up with an interesting multiple camera system for the ASCII environment.
The goals of texture support and inventory systems, unfortunately, are getting pushed to day 3.