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	<title>Comments on: 3dc &#8211; A 3D File Format Converter</title>
	<atom:link href="http://www.kwartzlab.ca/2011/02/3dc-3d-file-format-converter/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kwartzlab.ca/2011/02/3dc-3d-file-format-converter/</link>
	<description>Home of Kwartzlab Makerspace in Kitchener/Waterloo, Ontario</description>
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		<title>By: Using 3dc to make an STL behave properly in RepRap &#124; grosslyincandescent</title>
		<link>http://www.kwartzlab.ca/2011/02/3dc-3d-file-format-converter/comment-page-1/#comment-1103</link>
		<dc:creator>Using 3dc to make an STL behave properly in RepRap &#124; grosslyincandescent</dc:creator>
		<pubDate>Sun, 04 Mar 2012 03:34:53 +0000</pubDate>
		<guid isPermaLink="false">#comment-1103</guid>
		<description><![CDATA[[...] bug is very briefly outlined on the RepRap wiki here, with a link to 3dc, a piece of software developed by Alex W. Which you can download here.  (I have the fully [...]]]></description>
		<content:encoded><![CDATA[<p>[...] bug is very briefly outlined on the RepRap wiki here, with a link to 3dc, a piece of software developed by Alex W. Which you can download here.  (I have the fully [...]</p>
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	<item>
		<title>By: kpmartin</title>
		<link>http://www.kwartzlab.ca/2011/02/3dc-3d-file-format-converter/comment-page-1/#comment-1022</link>
		<dc:creator>kpmartin</dc:creator>
		<pubDate>Thu, 17 Nov 2011 15:00:43 +0000</pubDate>
		<guid isPermaLink="false">#comment-1022</guid>
		<description><![CDATA[The problem with the text-format STL files is that the parser in the Java code is spoofed by the lowercase &#039;e&#039; used in exponential number notation. Its amazingly stupid tokenizer sees this as part of an undefined STL keyword.

The fix is to uppercase these markers, since the tokenizer is case-sensitive. The following command will do the trick:

sed -e &#039;s/e\([-+][0-9]\)/E\1/&#039; patched.stl

apparently with GNU sed, the following will work too:

sed -e &#039;s/e[-+][0-9]/\U&amp;/&#039; patched.stl

Note that I haven&#039;t tested these commands for syntactic correctness, but they should give you the idea.]]></description>
		<content:encoded><![CDATA[<p>The problem with the text-format STL files is that the parser in the Java code is spoofed by the lowercase &#8216;e&#8217; used in exponential number notation. Its amazingly stupid tokenizer sees this as part of an undefined STL keyword.</p>
<p>The fix is to uppercase these markers, since the tokenizer is case-sensitive. The following command will do the trick:</p>
<p>sed -e &#8216;s/e\([-+][0-9]\)/E\1/&#8217; patched.stl</p>
<p>apparently with GNU sed, the following will work too:</p>
<p>sed -e &#8216;s/e[-+][0-9]/\U&amp;/&#8217; patched.stl</p>
<p>Note that I haven&#8217;t tested these commands for syntactic correctness, but they should give you the idea.</p>
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	<item>
		<title>By: Alex W</title>
		<link>http://www.kwartzlab.ca/2011/02/3dc-3d-file-format-converter/comment-page-1/#comment-780</link>
		<dc:creator>Alex W</dc:creator>
		<pubDate>Thu, 26 May 2011 16:34:37 +0000</pubDate>
		<guid isPermaLink="false">#comment-780</guid>
		<description><![CDATA[Hi Allan,

I haven&#039;t done any work on an M3 converter yet. It&#039;s a much more complicated format than any other 3D files I&#039;ve worked on because it also contains bone animation data. That data would need to be parsed as well - otherwise, all the models would end up getting fabricated with their arms sticking straight out at their sides!

I&#039;ll need to build a model viewer and rigger into 3dc in order to get sensible poses out of M3 models. Luckily, much of that can be reused for other game and movie model formats.

In short: it&#039;s a lot of work, and it&#039;s going slowly. But I&#039;ll get there eventually!]]></description>
		<content:encoded><![CDATA[<p>Hi Allan,</p>
<p>I haven&#8217;t done any work on an M3 converter yet. It&#8217;s a much more complicated format than any other 3D files I&#8217;ve worked on because it also contains bone animation data. That data would need to be parsed as well &#8211; otherwise, all the models would end up getting fabricated with their arms sticking straight out at their sides!</p>
<p>I&#8217;ll need to build a model viewer and rigger into 3dc in order to get sensible poses out of M3 models. Luckily, much of that can be reused for other game and movie model formats.</p>
<p>In short: it&#8217;s a lot of work, and it&#8217;s going slowly. But I&#8217;ll get there eventually!</p>
]]></content:encoded>
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	<item>
		<title>By: Allan</title>
		<link>http://www.kwartzlab.ca/2011/02/3dc-3d-file-format-converter/comment-page-1/#comment-779</link>
		<dc:creator>Allan</dc:creator>
		<pubDate>Wed, 25 May 2011 05:04:02 +0000</pubDate>
		<guid isPermaLink="false">#comment-779</guid>
		<description><![CDATA[Alex,

Funny way I stumbled my way here.

I&#039;m actually trying to convert the bliz activision files so i can get them into a format so i can have them printed on a 3d printer or cut down from styrofoam.

Hows the development coming along for the M3 format?

Allan]]></description>
		<content:encoded><![CDATA[<p>Alex,</p>
<p>Funny way I stumbled my way here.</p>
<p>I&#8217;m actually trying to convert the bliz activision files so i can get them into a format so i can have them printed on a 3d printer or cut down from styrofoam.</p>
<p>Hows the development coming along for the M3 format?</p>
<p>Allan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex W</title>
		<link>http://www.kwartzlab.ca/2011/02/3dc-3d-file-format-converter/comment-page-1/#comment-488</link>
		<dc:creator>Alex W</dc:creator>
		<pubDate>Fri, 04 Mar 2011 20:04:40 +0000</pubDate>
		<guid isPermaLink="false">#comment-488</guid>
		<description><![CDATA[Hey Rob, are you still writing utils for Hacklab.to&#039;s tools? It might make sense for us to see where the FOSS cnc tools are weakest and joining development forces. Will you be at the Toronto mini Maker Faire in May 2011?]]></description>
		<content:encoded><![CDATA[<p>Hey Rob, are you still writing utils for Hacklab.to&#8217;s tools? It might make sense for us to see where the FOSS cnc tools are weakest and joining development forces. Will you be at the Toronto mini Maker Faire in May 2011?</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.kwartzlab.ca/2011/02/3dc-3d-file-format-converter/comment-page-1/#comment-291</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">#comment-291</guid>
		<description><![CDATA[command line stl cleaner? I like it! I think a set of format cleaning/dumbing down tools would be really useful in CNC.

I started making a ruby dsl for auto-generating toolchains of cad format conversion utils, gcode generators and cnc drivers last summer so I could send stls, dxfs, etc. to Hacklab.to&#039;s laser cutter and makerbot through a web page but never had enough good cnc command line utils to get it working for anything but dxfs and stls and even then half the time the utils still crap out because of formatting issues.

Anyways, tldr: Thanks for the util, it&#039;s the gradual accumulation of small utils like this that will bring automation and manufacturing to open source.

Plus I think we have enough half-baked GUIs to go around with things like cam.py and reprap host.

Btw, lots of less glitchy drivers then RepRap Host are available at: http://reprap.org/wiki/RepRap_CAM_Toolchains#RepRap_Drivers

Cheers,

Rob
[D1plo1d]]]></description>
		<content:encoded><![CDATA[<p>command line stl cleaner? I like it! I think a set of format cleaning/dumbing down tools would be really useful in CNC.</p>
<p>I started making a ruby dsl for auto-generating toolchains of cad format conversion utils, gcode generators and cnc drivers last summer so I could send stls, dxfs, etc. to Hacklab.to&#8217;s laser cutter and makerbot through a web page but never had enough good cnc command line utils to get it working for anything but dxfs and stls and even then half the time the utils still crap out because of formatting issues.</p>
<p>Anyways, tldr: Thanks for the util, it&#8217;s the gradual accumulation of small utils like this that will bring automation and manufacturing to open source.</p>
<p>Plus I think we have enough half-baked GUIs to go around with things like cam.py and reprap host.</p>
<p>Btw, lots of less glitchy drivers then RepRap Host are available at: <a href="http://reprap.org/wiki/RepRap_CAM_Toolchains#RepRap_Drivers" rel="nofollow">http://reprap.org/wiki/RepRap_CAM_Toolchains#RepRap_Drivers</a></p>
<p>Cheers,</p>
<p>Rob<br />
[D1plo1d]</p>
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